![]() We become stuck on a puzzle involving rotating gears and eventually asked for a hint…which simply showed us which location to head next. Every time it’s used, fifteen minutes are deducted from the clock. The worst offender is a puzzle involving balancing two scales perfectly, where each item – from a pool of around twenty – must be cycled through manually by flicking the analogue stick.Īlthough there’s no quest log and little in the way of guidance, there is a hint system – intended as a last resort. Although just a one-button interface is used, it can still be a bit finicky to interact with smaller objects, making it clear this was intended to be played with a mouse originally. There’s no tutorial to speak of just a simple puzzle taking place on a boat to ease you in. It’s also here the game looks its best, with later sections being considerably bleaker. It begins peacefully enough, introducing a bright and colourful hub world with rolling green grass and calm seas. Amounting pressure certainly made the experience a more memorable one. As we tried to figure out the penultimate puzzle, with just over five hours on the clock, we did start to fret our war-torn hero might not make it. A potential three hours is at least possible, being another optional limit. If they can’t escape the painting’s puzzles within six hours, they’ll be trapped forever.įor the most part, we didn’t pay much attention to time spent – partly because it isn’t clear what the game’s typical runtime is. This isn’t merely a gameplay feature – it’s also the plot’s crux, with our weary lead leaping into a magical painting to flee the horrors of World War II. At any time, it’s possible to bring up the protagonist’s pocket watch to see how much time is left. Summertime Madness is the exception, intended to be played with a six-hour time limit. Overall The base of a good game is there, it is just ruined by puzzles that are just terrible in their delivery.Modern puzzle adventures are usually relaxed affairs that give ample time to solve their brain teasers. The Bad The puzzles are poorly thought out, and frustrate more than challenge. The Good The game is beautiful, the visuals and sounds are all of the highest quality. The game doesn't hold you hand either in any way, some puzzles are just confusing and make no logical sense, and since you have no real idea what you are supposed to do, the feeling to just give up and turn the game off, grows and grows as you play. The exact puzzle mechanics tend to be very easy, but wrapped in ridiculous back and forth running about, that is just annoying and not much fun. The first puzzle for example, run back and forth turning the wheel on a ship, open doors, close doors, pull a lever, ring a bell, it all gets a bit tedious. And instead of a challenging feel, they will just make you frustrated. For a puzzle game, there is a lot of walking around, which seems strange, but I understand that the game makers want to give you a peaceful experience, but then why add time limits? The puzzles themselves involve a lot of running back and forth, and unfortunately the puzzles in general are really poorly thought out. As you walk about you will need to solve puzzles and explore your surroundings. You play as the painter, now inside one of the paintings, who has seemingly made a deal with the mysterious figure, basically representing the devil. Once you have chosen which you prefer, your characters eyes open and you find yourself in a beautifully drawn 3D world. Classic Mode = 6 hours to finish the game. A few moments later, the house was empty." Once the intro has finished, you get a choice of how to play the game. ![]() Feeling alone, on the edge of madness, terrorized by the scent of death creeping in from the streets, the artist shook the mysterious man's hand, accepting the deal. But he would have to find his way back out before midnight, or else his soul would become trapped in the canvas forever. The chance to enter one of his own creations, far away and free of war. He then sat down in front of the artist to offer him a deal. The stranger walked slowly around the room, inspecting the paintings. One night, a mysterious figure appeared in the house seemingly out of nowhere. The worse the terrors of war became, the more the artist obsessively painted beautiful landscapes as a contrast to the evil he had witnessed. A painter lived there, isolated from the outside world. Buildings were falling, churches were burning, and everything was to be washed away forever. "The city of Prague was under siege, ravaged by war. "The city of Prague was under siege, Summertime Madness is a single-player first-person puzzle game. Summertime Madness is a single-player first-person puzzle game.
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