Besides even if a Roller has a partner to ink the wall for them, there’s no point in inking a small area designed for a Charger weapon, then coming back down. This is mainly due to the Roller’s poor ability to ink walls. ![]() Rollers tend to stay on the ground level of most maps. The Killer Wail can be used to clear a cluster of enemies, or as a way to pressure the other team into retreating, giving you time to either recharge, retreat, or ink over the territory. For example: Suction Bombs can be strategically placed to trap opponents, or to bait opponents out of cover and into range of your attack. Both of these weapons make up for the Roller’s poor range, and can all be utilized efficiently and effectively to dominate the other team. The default loadout of the Splat Roller has a Suction Bomb as your Sub, and the Killer Wail as your Special. Always retreat and ask for assistance when necessary. While your best attack is just rolling into opponents, it’s important to watch your opponent’s movement, and use your projectile to pressure them. This attack has a horrid rate of fire, and seems to take ~2 shots to kill. Speaking of Splatting opponents, be aware that the Roller is equipped with a ranged attack a close to mid-range spray of ink. In situations like this, the Roller can either retreat, or try and go for the Splatter while the enemies are distracted by your teammate. Rollers can lay down the path for their allies, while the Splattershot could combat enemies coming from the front. Sure, the Roller has excellent power but what does that matter if your mobility and movement options are cut off due to enemy inking?įrom what I’ve seen, the Roller does best when with a partner preferably, a Splattershot- type weapon. ![]() In 1v1, 2v1, and even 3v1 situations, a Roller’s best course of action is to retreat in the pathway that they've been creating. When faced with a Splattershot or Charger-type weapon, the Roller is ultimately beaten in range. The reason for this is mostly due to its poor range. While the Splat Roller is great for laying down ink for your allies, this weapon should be played like a “run and gun” (In this case, run and roll… Or just roll, better yet). The Splat Roller ultimately succeeds in this, due to its wide ink trail and great mobility. This weapon does best in game modes like Turf War, where the objective is to cover as much of the level in ink as possible.
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